![]() ![]() But of course, that's at some indeterminate point in the future, and I can't blame anyone for concluding that it may never happen." - Klasodeth There's no telling when he'll finally decide to return to XL Engine development, but when he does he'll be focusing on the decompiler, which should help result in more accurate gameplay reproduction even for other people's existing projects. He's still expressed interest in continuing work on the XL Engine, but I get the distinct impression he's recovering from the years of having incredible demands on his time. ![]() Life has been busy for him over the last few years, though it's settled down a bit these days. The source code for the XL Engine (predominately for Dark Forces and Daggerfall) was released in April 2018 however, with updates on creator Lucius' status. No news had been posted in years, and the main website is no longer online. Pursuant to this, support for the original Shadow Warrior had also been prototyped. The XL Engine, a reversed engineered port of the Jedi Engine used in Star Wars: Dark Forces and Outlaws, was attempting Blood support since first announced on December 22, 2010. You choose how close to the original you want the games to be." - ModDB Basically this means that you can play the games as they original looked and played or play in higher resolutions and color depths with a variety of enhancements. All these games will be able to use the 'Pure Renderer', which is a software renderer that can support the original 8 bit rendering and resolutions. Essentially they are remakes in the spirit of a port, or to put it another way, they emulate the original games and then provide optional enhanced features on top in order to improve playability and visuals. "The XL Engine is an engine that runs the 'XL Games', which are enhanced remakes/ports* of the classic games. Registered by Jacob Moorman on Apand last updated on April 11, 2013, OpenBlud attempted to create a basis with the original Shadow Warrior source code while also porting to 32-bit Windows systems. Links: SourceForge WinBlood video, WinBlood on 3D Realms Forums, WinBlood on Transfusion Forums, icecoldduke's modern website.It first attempted to port the game assets to the Build engine port hosted on before later being restarted from scratch based on JFDuke3D, releasing a few screamshots and four public alphas. The first ambitious port, started in 2005 and last updated in 2009 by Justin "icecoldduke" Marshall, also known as WinBlood. Indexed hightiles allows high res textures to do palette swapping in engine.Palette emulation applies the software lighting model to hardware renderers.Texture Filtering (incompatible with palette emulation) Windows, Mac and Linux 64-bit only (official builds)Ībility to run user content without restarting the port Mac and Linux (building from source code) Windows 32-bit, 64-bit (automated builds), Windows 32-bit, Mac and Linux (using system Java runtime) ![]() Windows 64-bit (using own or system Java runtine) Polymost, Software, custom PolyGDX renderer (beta) Full source code released.Ī project merging the various Build ports, including NBlood, in a single package with a back-end based on GZDoom. Merged into a broader open source effort called BuildGDX.Ī project to port Blood using EDuke32 as a base. Closed source and commercial.Ī project to port Blood using the libGDX framework for Java. Some alternative definitions in the community require at least the use of original Build engine code, which would exclude releases such as the official Fresh Supply alike to efforts like ZBlood, but potentially still accept projects such as BloodCM (which can not open original maps without conversion).Īn official remaster of the game by Night Dive Studios using their in-house Kex Engine. As such, they should also be able to run custom content such as Bloody Pulp Fiction or Death Wish. ![]() Our working definition here is any project that works with the game's native files and formats. The exact definition of what is a source port is debatable however, in regards to the lack of official source code, and methods of reverse engineering will vary. Based on original or already free software source code and only reading the original game's assets, these projects are considered more clear legally speaking (although issues can still persist). The source code to Blood was never released however, source ports have been attempted using released Build engine, Duke Nukem 3D, Shadow Warrior, or the leaked Blood Alpha code, as well as original programming using reverse engineering. List of attempted Blood source port and recreation projects. ![]()
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