![]() ![]() This segment casts the Brothers Kringle spell. To put the dragon to sleep, remove huge rocks first.Then, put mushrooms in the fire trench under the rocks.Stump respawn bonus is much better than x2 bonus i. You should also get the last Wand segment. Use our detailed instructions paired with video solutions to each and every level to help guide you to that coveted three-star rating as you help Ragnar defeat the evil witch Gesta once more. Build farm and daughters' tent.- Build druid's tent and gold shaft. You get a message telling you where Lagoth Zanta is. Consult our Northern Tale 2 Walkthrough when you find yourself stumped by one of the many challenging levels found in this fast-paced time management game. Stump regeneration bonus was better than x2 bonus in this level.- Upgrade camp. Go north, then take the door leading west at 13N 16E. After the last set is used, you will be teleported to 11N 16E. Keep going through the maze until you've used all the sets of the arrows. If it doesn't work the first time, this is the case.) Now, use the second set of arrows, and answer the riddle again (same answer). ![]() (Note: I think you start using the arrows at 7N 18E, but it may be at 8N 18E. From here go back to the start of the maze at 7N 18E. Now find 13N 1E (the riddle I told you to answer wrong) and give the answer "Storm Fists." This will teleport you to 8N 14E. Go through the door, and you will be teleported back to 4N 9E (this is where you entered the snare). Follow the first set of arrows, and they should put you before a door to the north. Have you ever wondered what those arrows in back of your BARD'S TALE II manual were for? Well, you're about to find out. In this level, the dragon will breathe fire to block the road.Workers can extinguish fire on the road, but it costs resources.- Upgrade the camp. You have the princess! Proceed east and a teleport should put you near the stairs. , on June 28th, and relates a stirring tale. "Argh," or some other sound is now appropriate because you have found the Dark Lord in this room! After (hopefully) defeating him, you will find the princess in another room located here (21N 11E, I believe). northern anthracite coal field, an accident similar to that at the Twin Shaft, Pittston, Pa. I think your bard will have to play a tune - the Watchwood Melody, if I remember correctly - before the doors will open. Keep going north until you reach the double doors. ![]() Ah! A hole, pit, chasm - whatever you want to call it - will block your way unless you have the winged monster with you. There you will find a teleport that will take you to 3N 11E. There are plenty traps on this level: Be careful! There is plenty darkness, too, but never fear: This is the last level! Go to the northeast corner once again (21N 21E). Once the stairs appear, go down to level 4. ![]()
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